Custom Art & Assets for Your Game
DesignTebe is a visual asset studio built for game developers, by designers who understand the technical and creative needs of real-time development. Whether you're working on a minimalist puzzle game, a cozy life sim, or a mobile idle clicker—our visuals adapt to your mechanics, your audience, and your platform.
No overused asset packs. No mismatched templates. Only custom-designed visuals tailored to your game’s identity.
About DesignTebe
Designed by artists. Optimized for engines. Aligned with your gameplay
Founded by a team of UI/UX specialists and 2D/3D artists, DesignTebe focuses on personalized visual design solutions for indie game teams and solo developers. We believe your game's visuals shouldn't come from a generic pack—they should emerge from your core mechanics, genre, and player emotion.
We work in short, focused cycles, combining rapid design sprints with developer-facing documentation. Our designs are delivered clean, compatible, and ready to integrate into Unity, Godot, Unreal, or your custom engine.

What We Do
DesignTebe offers:
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UI & UX Design Packs
Menus, HUDs, buttons, sliders, skill trees, inventory panels
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Character & NPC Sprites
Side-scrollers, top-down, portrait-driven, animated or static
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Environment Tilesets & Elements
Modular background assets and themed object sets
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Theme-Based Reskins
Transform the visual tone of your game without touching its core logic
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Custom Font & Color Systems
Achievements, currencies, boosters, ability icons
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Iconography & Micro-Assets
Tailored to your genre, mood, and platform visibility
Who It's For
DesignTebe is perfect for:
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Indie teams needing production-ready visual polish
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Solo developers building passion projects
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Studios with internal devs but no full-time designers
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Prototypers looking to visualize MVPs
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Freelancers who need partner-quality visuals, not placeholders
Portfolio Preview
Some recent design work:
- “Everforest” (PC | Cozy RPG): Inventory UI, quest log, hand-drawn NPC portraits
- “SwipeCore” (Mobile | Hypercasual): Neon-theme UX with animation-ready UI elements
- “Orbitality” (WebGL | Strategy Puzzle): Grid-based sci-fi UI, hologram effect overlays
- “Tales in Tiles” (2D Platformer): Jungle tileset and layered backgrounds for parallax scenes
Packages & Pricing
We offer transparent asset bundles with developer-friendly handoff:
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Starter Pack
From $400
Ideal for early prototypes
- UI for 3 screens
- 5–10 icons
- 1 visual theme (color, font, spacing)
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Standard Pack
From $800
Everything you need to go beyond MVP
- Full menu system + overlays
- Up to 20 icons
- Character HUD
- 1 tileset or background set
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Custom Pack
Let’s build it from scratch
Based on your GDD and project goals. Quoted per scope.
Workflow & Process
We offer transparent asset bundles with developer-friendly handoff:
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Discovery
We review your game, genre, mechanics, and style goals.
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Style Guide Creation
You receive 2–3 visual direction mockups.
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Production
Approved direction moves into structured delivery of assets.
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Review & Adjustments
Feedback loops with 1–2 revision rounds.
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Delivery & Integration Support
Final files delivered, with optional dev support for implementation tips.
Engine & Platform Support
Engine & Platform Support
- Unity (UI Toolkit & Canvas)
- Godot (v3 and v4)
- Unreal UMG
- WebGL games using PixiJS or Phaser
- Custom engines with PNG/SVG/Atlas-ready delivery
Testimonials
What Our Clients Say
FAQ
Frequently Asked Questions
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All DesignTebe assets are made exclusively for each client. We don’t use stock templates or resell visuals from past projects. Every icon, UI element, or tileset is built around your style guide or gameplay context. Once delivered, those assets belong solely to your project. You’ll never see them reused in someone else’s game. We take visual originality as seriously as technical polish.
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We support Unity (including UI Toolkit and Canvas), Godot (v3 and v4), Unreal UMG, and custom engines. Deliverables can include PNG, SVG, PSD, or sliced assets, depending on what your pipeline requires. We also provide texture atlases, JSON metadata for automated placement, or custom font files when needed. If you’re using a WebGL or HTML5 game framework, we adapt to PixiJS or Phaser formats as well. Just let us know your engine in the initial briefing.
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Most projects take between 1 and 3 weeks depending on scope and feedback rounds. A basic UI pack or reskin may be completed within 7–10 business days. More complex work involving multiple states, animations, or environments may take up to 4 weeks. We can accommodate urgent timelines with prior notice and limited scope. Our priority is always to balance speed with intentional, high-quality design. You’ll receive a clear production schedule before we begin.
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Yes. Every project includes 1 to 2 revision rounds built into the base cost. These are for visual changes, feedback tweaks, or usability adjustments—not full reworks. We aim to clarify the style direction early with mockups to avoid major shifts later. Additional revision rounds can be added at an hourly rate or flat fee depending on scope. Our goal is always to deliver assets you're completely happy with.
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We require a 50% deposit to begin work, and the remaining 50% upon final delivery. Payment is accepted via PayPal, Wise, or bank transfer (EU/UK clients). For returning clients, we also offer milestone-based invoicing for larger packages. A detailed scope and payment breakdown is provided with each proposal. We do not charge hidden fees—what you agree to upfront is what you pay.
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We specialize in UI/UX but also offer character sprites, environment tilesets, and in-game iconography. We do not currently provide 3D models, full concept art, or cutscene animation. However, we can work with your team’s 3D pipeline to design texture maps or interface layers for 3D spaces. If you need branding or game logos, we can include that as part of a larger visual package.
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Our workflow starts with a discovery call or questionnaire where you share your game’s genre, platform, player base, and visual references. We then create 2–3 visual mockups to define the direction. Once approved, we begin structured asset delivery in weekly milestones. You receive updates at each phase and have a chance to give feedback. Final delivery includes export-ready assets and documentation for implementation.
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Yes. We accept micro-projects with a minimum engagement of $100. Whether you need a quick ability icon set or a restyled pause menu, we can scope that for you. These smaller tasks are typically delivered in 3–5 business days. Micro-projects follow the same quality process and include one revision round. For consistent small tasks, we also offer monthly retainer options.
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Yes, we provide 5 to 10 business days of post-delivery support. This includes guidance on integration, format adjustments, or troubleshooting compatibility issues. We want our work to look and function exactly as expected in your engine. You can also reach out later if you expand your game and need new assets in the same visual style. Long-term clients often return to extend their design system over time.
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Yes. All our UI and visual design work is delivered with layered files unless otherwise requested. PSD, Figma, or Illustrator formats are available based on your project needs. We also provide flattened PNGs and optimized exports for engines that require lightweight textures. Clear folder naming, resolution scaling, and export instructions are part of every package. You get full control over your files post-delivery.
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Absolutely. We’ve worked with studios, freelancers, and educators in more than a dozen countries including Canada, Brazil, Singapore, South Africa, and Australia. All communication is handled in English, and assets are delivered digitally via secure cloud folders. We accommodate timezone differences with asynchronous updates. Whether you’re building a small mobile game or an interactive installation, we’re happy to adapt to your location and workflow.
Contact
Have a project, prototype, or vision that needs visual clarity? Let’s talk.
We respond to most requests within 24–48 hours on weekdays.
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Email: info@designtebe.online
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Studio Hours: Mon–Fri, 10:00–18:00 CET
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